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Xcode 10.3
Xcode 10.3





xcode 10.3
  1. #XCODE 10.3 INSTALL#
  2. #XCODE 10.3 UPDATE#
  3. #XCODE 10.3 SIMULATOR#

The app will appear on your iOS13 simulator.

#XCODE 10.3 INSTALL#

Xcrun simctl install CE5F5768-FF1A-4A4B-8433-A3FCF49AD098 MyProject/ios/build/Release-iphonesimulator/MyApp.app My app ends up in MyProject/ios/build/Release-iphonesimulator/MyApp.app I have a custom derived data path, which is simpler so we'll use that for example. It'll be in your derived data directory which by default is in a tortuous path in ~/Library.

#XCODE 10.3 SIMULATOR#

Then, close xcode11 (leaving the simulator running) and open xcode 10 and build your app for iPhone XR/iOS 12. If your app is already installed on the simulator, it's safest to delete it. I found a web page describing this in detail but the gist of it is:įirst, open xcode11 and fire up an iOS13 simulator, say for iPhone XR. This allows face tracking support to be added separately.You can build with xcode 10 then manually install the package on the iOS13 simulator. This is a separate package from .arkit due to security concerns: apps that contain certain face-tracking related symbols in their compiled binaries will fail App Store validation unless additional documentation explaning the uses of face tracking are documented. Provides runtime support for Face Tracking on ARKit. This is the first release of ARKit Face Tracking.

  • Adding support for ARKit 3 functionality: multiple face tracking and tracking a face (with front camera) while in world tracking (with rear camera).
  • Recompile static library with Xcode 11 beta 3.
  • Recompile static library with Xcode 11 beta 4.
  • Recompile static library with XCode 11 beta 5.
  • This package now supports bulding with Xcode 10, and 11 beta 7.
  • #XCODE 10.3 UPDATE#

    Update ARSubsystems dependency to 3.0.0-preview.2.Build compiled binaries with Xcode 10.3 (10G8) and Xcode 11 (11A420a).

    xcode 10.3

    The value reported now depends on the current configuration since, in rear-facing camera mode, the number could be different. Previously, ARFaceManager.supportedFaceCount would always return the supported number of tracked faces in front-facing camera mode.

  • Correctly report the supported number of simultaneously tracked faces.
  • Fixed an incorrect face rotation when using the rear camera feed.
  • xcode 10.3

  • Static libraries were built with Xcode 11.1 (11A1027) and Xcode 10.3 (10G8).
  • Cleaning the static library meta files.
  • Updating version dependency on .arkit.
  • Build compiled binaries with Xcode 10.3 (10G8) and Xcode 11 (11C505).
  • Build compiled binaries with Xcode 10.3 (10G8) and Xcode 11.4 (11E146).
  • See the ARFoundation Migration Guide for more details.
  • The ARSubsystem implementions have been updated to reflect changes in the ARSubsystems API.
  • Fixed all broken or missing scripting API documentation.
  • Static libraries were built with Xcode 11.4.1 (11E503a) and Xcode 10.3 (10G8).
  • Updating dependency on AR Subsystems to 4.0.1.
  • Updating dependency on ARKit XR Plugin to 4.0.2.
  • xcode 10.3

    See App Store submission guidelines for more information

  • Removed support for Xcode versions below version 11.0 as per apple app store submission guidelines.
  • Static library was built with Xcode 11.6 (11E708).
  • Updated dependencies on ARSubsystems and ARKit XR Plugin packages to 4.0.8.
  • Updated dependencies on ARSubsystems and ARKit XR Plugin packages to 4.0.9.
  • Removed the CONTRIBUTING.md file as this package does not accept contributions.
  • All notable changes to this package will be documented in this file.Īnd this project adheres to Semantic Versioning.







    Xcode 10.3