

The app will appear on your iOS13 simulator.
#XCODE 10.3 INSTALL#
Xcrun simctl install CE5F5768-FF1A-4A4B-8433-A3FCF49AD098 MyProject/ios/build/Release-iphonesimulator/MyApp.app My app ends up in MyProject/ios/build/Release-iphonesimulator/MyApp.app I have a custom derived data path, which is simpler so we'll use that for example. It'll be in your derived data directory which by default is in a tortuous path in ~/Library.
#XCODE 10.3 SIMULATOR#
Then, close xcode11 (leaving the simulator running) and open xcode 10 and build your app for iPhone XR/iOS 12. If your app is already installed on the simulator, it's safest to delete it. I found a web page describing this in detail but the gist of it is:įirst, open xcode11 and fire up an iOS13 simulator, say for iPhone XR. This allows face tracking support to be added separately.You can build with xcode 10 then manually install the package on the iOS13 simulator. This is a separate package from .arkit due to security concerns: apps that contain certain face-tracking related symbols in their compiled binaries will fail App Store validation unless additional documentation explaning the uses of face tracking are documented. Provides runtime support for Face Tracking on ARKit. This is the first release of ARKit Face Tracking.
#XCODE 10.3 UPDATE#
Update ARSubsystems dependency to 3.0.0-preview.2.Build compiled binaries with Xcode 10.3 (10G8) and Xcode 11 (11A420a).

The value reported now depends on the current configuration since, in rear-facing camera mode, the number could be different. Previously, ARFaceManager.supportedFaceCount would always return the supported number of tracked faces in front-facing camera mode.


See App Store submission guidelines for more information
